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AI Insights · Timothy · October 2021

Top 2D Cartoon Games in UAE Q3 2021: Unified Platform Performance

Discover the performance trends of the top 2D Cartoon Games in the UAE for Q3 2021, based on data from Sensor Tower.

Top 2D Cartoon Games in UAE Q3 2021: Unified Platform Performance

The third quarter of 2021 saw interesting trends for the top 2D Cartoon Games in the United Arab Emirates on a unified platform. Below, we delve into the weekly downloads, revenue, and active user statistics for the top five games: Clash of Clans, Top War: Battle Game, Candy Crush Saga, Billionaire Casino Slots 777, and Toon Blast.

Clash of Clans experienced notable fluctuations in weekly revenue, peaking at approximately $219K in the final week of September. Weekly downloads saw a slight increase towards the end of the quarter, reaching around 4.6K. The game also maintained a robust weekly active user base, although there was a gradual decline from 183K in late June to 158K by the end of September.

Top War: Battle Game had a variable performance in weekly revenue, with a high of about $111K in the week of August 23. Weekly downloads saw a significant drop, starting from around 3.4K in late June and decreasing to approximately 1.4K by the end of September. The game’s weekly active users followed a similar trend, with a decline from 14.2K in late June to around 11.2K at the end of the quarter.

For Candy Crush Saga, weekly revenue showed a steady increase mid-quarter, reaching about $36K in the week of August 30. Weekly downloads were relatively stable, fluctuating between 8.7K and 11.3K. The game maintained a solid weekly active user base, with slight fluctuations around the 160K mark throughout the quarter.

Billionaire Casino Slots 777 saw its highest weekly revenue of approximately $95K in the week of August 9, though it had a low of around $502 in the week of August 30. Weekly active users remained minimal, fluctuating around the 50-user mark for most of the quarter.

Toon Blast demonstrated a consistent performance in weekly revenue, peaking at about $27K in the week of August 30. Weekly downloads showed a gradual decline, starting from approximately 2.3K in late June to around 1.3K by the end of September. The game’s weekly active users remained relatively stable, hovering around the 12K mark throughout the quarter.

These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021